This transdisciplinary course offers a space for you to explore comic and concept art holistically. We are a practical course where you can discover the theory, practice, and professional context of comic and concept art through a hands-on and industry-relevant approach.

You will have opportunities to apply your skills across a range of specialisms including character, environment, architecture, prop, mech, vehicle and creature design, storyboarding, narrative illustration, webtoons, comics and graphic novels. The course will enable the development of your professional understanding of studio and freelance practice, whilst acquiring specialist skills within a range of creative careers from concept art for the film and game industries, to comic art and self-published comics.

Your learning experience will be professionally focused throughout the course with opportunities for industry contact and embedded professional practice skills. Established industry links will complement the curriculum through visiting professionals, live briefs, and visiting lecturer workshops. This course promote an awareness of the comic and concept art industry practices in an international context. There are opportunities for collaborative projects within the course and across the University. You will also have a variety of opportunities to collaborate with industry, past examples include Thought Bubble – the leading comic art festival in Europe. You will be supported in developing a range of career options upon graduation.


Apply now

Please apply direct to the University for our BA (Hons) Comic and Concept Art course using the links below.

Home applicants

Click here to apply via UCAS

International applicants

Click here to apply

If you need any assistance completing the form please contact the Admissions team at

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course details

What You'll Study

Year One — You will explore how to think and draw as a comic artist and concept artist. Practical workshops introduce and develop your skills in design drawing, idea generation, and visual storytelling. Lectures and seminars develop your understanding of the historical and professional contexts of the comic art and concept art industries. A range of projects and art tests give you your first taste of the skills required to be a comic and concept artist. There is a focus on experimentation and developing traditional drawing skills to inform your 2D and 3D digital skills.

Year Two — You will explore the cultural and professional contexts of comic and concept art. Lectures and seminars develop your skills in worldbuilding, cultural awareness, and believability. Practical workshops further develop your digital 2D and 3D workflows in visualising characters and their worlds around them. There is a focus on developing a specialism, an online professional profile and industry engagement.

Year Three — You will focus on developing your specialism and industry-related skills for becoming a professional comic and/or concept artist. You will negotiate a creative project including industry engagements—competitions, live briefs, studio visits, industry research and work experience—building a portfolio that reflects your professional practice and career ambitions as a versatile specialist.

Work Experience

Work experience covers a broad range of activities and students are encouraged to undertake work placements during their time at university. As well as guidance from the course team our Careers, Employability and Enterprise team offer support that enhances employability skills and supports engagement with industry.


Bronze award in the International Comic/Manga School Contest 2020. Students are actively involved in national festivals, curating and running convention tables, gaining professional experience and industry exposure. Recently, Thought Bubble Festival and Belgrave Music Hall hosted “Who would read a comic like this?”; an online exhibition of student work across all levels celebrating diversity in comic creators and readership. 

Course Specification

Destination Careers

Graduates will be prepared for employment across a range of roles within the creative industries including:

  • Commercial/independent/freelance comic artist
  • Storyboard artist for film/animation/games/TV/advertising
  • Character designer for comics/film/games/animation/figurines/miniatures
  • Concept art generalist for film/animation/ games/TV
  • Comic strip cartoonist
  • Editorial/political cartoonist
  • Caricature artist
  • Pre-production artist for film
  • Visual development artist for animation
  • Creature designer for the entertainment industry or scientific illustration
  • Experience/theme design for museums or theme parks
  • Sci-fi/fantasy illustrator for publishing
  • Marketing artist for games
  • Cover artist for comics

Graduates may also continue to postgraduate study.

Entry Requirements

We’re looking for students with the best potential to succeed - irrespective of their background. That’s why we welcome a wide range of qualifications and experience.

Click here to view our entry requirements

Contact Hours and Teaching/Learning Methods

Undergraduate degree courses at Leeds Arts University are delivered and supported through a range of teaching and learning strategies. Courses are made up of modules, these are elements of study that are taught and assessed separately. Each module carries a clearly identified credit value, the accumulation of which will allow you to progress to the next level of the course. 100 hours of learning are expected for every ten credits of the course. Each level (year) of the course is made up of 120 credits and therefore requires 1200 hours of learning. This equates to 40 hours of study per week throughout the academic year.

For every 100 hours of study, approximately 25 hours are delivered as taught or staff-led sessions and the remaining hours are a combination of other types of supported learning and independent study.

For further information visit Undergraduate teaching & learning at Leeds Arts University.

Tuition Fees and Other Costs

Tuition Fees

Our current fees are listed here

Other Costs

Further costs of study are related largely to the costs of materials and depend very much on how individual students choose to respond to University briefs. At the start of the first year, you will be provided with a starter kit of equipment and materials that will help you during the first few months of the course. Our course also provides basic studio materials and equipment that will help you complete set projects. As you progress through the course, any additional costs will be dependent on the type of work you choose to develop and the central resources that relate to your work.

The costs below are the result of previous students’ average spend during the year, and therefore are indicative only.

Equipment & Materials

  • Level 4 (First Year) Materials, printing etc. - £150
  • Level 5 (Second Year) Materials, printing etc. - £150-£250
  • Level 6 (Third Year) Materials, printing etc. - £150-£300

At Level 6 the University will pay a contribution to the cost of materials, preparing your portfolio and/or exhibiting your work professionally.

Computers & Digital Equipment

Our course is offered using a blended learning model which means you will need to access some course materials and video conference using a computer or mobile de-vice (eg laptop, tablet or smartphone). If you are intending to buy a computer for your studies we suggest that you wait until you commence your studies. You will quickly find out what you need and what you don’t need. The Course Team will be able to offer you advice on what to buy and where to purchase it from based on your creative needs and budget. If you do not have access to a mobile device and are unable to afford one you may be eligible for further support from our hardship fund, more information can be found here.

You will have access to a range of specialist digital equipment in course studios and central resources throughout your studies. You may decide to purchase your own equipment as your studies progress which may result in additional costs. These may include:

  • Mac or PC laptop £500-£2,000
  • Drawing tablet (e.g. Wacom) £70-£300
  • All-in-one printer/flatbed scanner £50-£200

Books, Online Subscriptions & Competitions

You will have access to an extensive range of books, text and online resources provided by the University. There will also be opportunities to submit to national and international competitions and live projects as part of your course. These resources are directly related to your studies and highlighted in modules as you progress through the course. Throughout your time on the course, you may choose to purchase your own copies of key texts, subscribe to online networks and enter non-compulsory competitions. These may cost up to an additional £100 per year.

Educational Visits & Off-Site Activities

Due to current travel restrictions and the uncertainties caused by the pandemic no residential trips are planned for the autumn 2020 term. This situation will be assessed and reviewed as the course progresses so that opportunities for educational visits further afield can be explored. Costs for such trips are in addition to other costs but attendance is not mandatory.

We provide support for undergraduate students dependent upon their financial circumstances. Visit Undergraduate Financial Support for further information.

Terms & Conditions and Key Information

International Opportunities / Visiting and exchange students

We are delighted to welcome undergraduate visiting and exchange students from Europe and around the world who would like to spend a semester or a full academic year taking credits from our exciting range of courses. You will be fully integrated into the academic and social life of the University during a period of full-time supervised study and your credits transferred back to your home institution.

You can join us through programmes such as Erasmus+, individual university partnerships or as an independent applicant. Please see here for more information and how to apply.

Leeds Arts University students interested in spending some time overseas can find information on the international opportunities available during your course here.

Questions? Contact

3 Years
Study Mode
Full Time
Institution Name
Leeds Arts University
Institution Code
Awarded by
Leeds Arts University

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"Drawing, worldbuilding, and storytelling are at the heart of Comic and Concept Art."
Rosemary Chalmers, Course Leader
BA (Hons) Comic and Concept Art