BSc (Hons) Creative Technologies
Duration
3 years / 4 years with placement year
Institution code
L28
UCAS Code
3 years I100 / 4 years I101
Duration
3 years / 4 years with placement year
Institution code
L28
UCAS Code
3 years I100 / 4 years I101
BSc (Hons) Creative Technologies is an interdisciplinary course that brings together creative practice, emerging technologies, and digital production. You will explore how immersive media, interactive systems, moving image and sound can be shaped creatively, helping you turn ideas into experiences that people can see, hear, explore, and respond to.
You will learn by making. The course is designed for students who want to work across disciplines rather than within a single specialism. You will develop creative and technical confidence through hands-on projects that reflect real-world creative processes, from early ideas and prototyping, through to production and presentation. Collaboration, experimentation, problem-solving, and the application of AI tools are central to how you learn.
As a specialist arts university, we provide access to professional-standard facilities, including computer labs, specialist software, film and sound production spaces, and equipment for interactive and immersive media. Teaching is practice-led and project-based, encouraging you to explore ideas through making, testing, and refining your work.
Collaboration sits at the heart of the course. You will be encouraged to collaborate with students from across the University, including Filmmaking, Animation, Music, Games, and Fine Art. Opportunities for live briefs, public-facing projects, installations, and industry engagement are embedded throughout the course, helping you build confidence, creative ambition, and a strong portfolio.
We support you in developing professional skills alongside creative practice. This includes working collaboratively, communicating ideas clearly, documenting your process, and understanding the cultural, ethical, and professional contexts in which creative technologies operate. Guest speakers and visiting practitioners share insight into current practice and emerging career pathways.
This course is subject to approval
Year one introduces the foundations of creative technologies through practical workshops and guided projects. You will explore digital storytelling, interactive thinking, moving image, sound, and animation, learning how creative ideas develop through tools, systems, and audience experience.
You will be introduced to logic and interaction in an accessible way, focusing on curiosity and experimentation. Projects are designed to build confidence, encouraging you to test ideas, reflect on outcomes, and work creatively with others.
BSc (Hons) Creative Technologies students have access to specialist studios and facilities for sound design, digital photography and digital video production, including audio recording studios, lighting studios, sound and video editing suites, Foley rooms and spatial audio playback systems such as Dolby 5.1.
Students work with industry-standard digital audio workstations including Ableton Live, Logic Pro and Reaper, alongside audio middleware such as Wwise and FMOD, and creative coding platforms including Max/MSP, Unity and TouchDesigner. High-specification PCs and Apple Mac computers with advanced GPU capacity support real-time media production, while VR and AR headsets, projection mapping tools, motion sensors and microcontrollers extend opportunities for experimentation in interactive and immersive technologies.
All students benefit from the University’s purpose-built specialist library, which houses Digital Collections and special collections of artists’ books, photobooks and illustrated books, as well as the University archive. Self-service facilities are available throughout, supported by a dedicated and experienced team of library staff.
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BSc (Hons) Creative Technologies
Graduates of BSc (Hons) Creative Technologies work across a wide range of creative and digital roles. These include immersive and interactive media, sound and audio-visual production, experience and interaction design, creative technology, games-related practice, digital content creation, and installation-based work.
The course also supports broader pathways such as creative entrepreneurship, cultural and events production, digital communications, or postgraduate study. Graduates leave with adaptable skills and a strong portfolio, ready to respond to evolving creative industries.
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