News / 11 Feb 2026
Games students pitch to Red Kite
BA (Hons) Games Art
BA (Hons) Games Design
BA (Hons) Games Art
BA (Hons) Games Design
Students from BA (Hons) Games Art and BA (Hons) Games Design were given the opportunity to present their ideas to award-winning studio Red Kite Games.
The students were asked to work in teams across the Games Art and Games Design degrees, and to utilise the skills of students from other courses, including BA (Hons) Creative Writing, BA (Hons) Acting for Screen, BMus (Hons) Popular Music Performance, and BA (Hons) Music Production.
Students were set a brief asking them to create a playable prototype for a game to include the themes of sustainability and the best films of the 1980s. They were asked to think about how to present the issues of sustainability in the modern world whilst still being entertaining for the audience.
Jake Rastrick, BA (Hons) Games Design
Taking inspiration from films such as The Dark Crystal, The Last Unicorn, and Blade Runner amongst others, the students worked in teams on everything from narrative, gameplay and design, illustration, world building, character design, 3D modelling, voice acting, and soundtrack.
The opportunity to work across courses gave the students a real-world experience, utilising skills and expertise from actors, musicians, and writers to bring their games to life.
Caitlin McKeag, BA (Hons) Games Art student
A panel from Red Kite Games was invited into the University to hear the students' presentations. Dave Blewett, Art Director, Matt McIntosh, Senior Artist, and Declan Larkins, Studio Marketing Executive, listened to each of the presentations and provided constructive feedback to each team.
Denny Tugwell, BA (Hons) Games Art student
At the end of the presentations the students were given an opportunity to ask questions to the panel, touching on topics such as specialisms within the industry and how to land your first role.
Join our mailing list