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Alicia Adamson-Booth
'The Adventures of Dougarella'
Lino printed booklet
'The Adventures of Dougarella' is a booklet that shows you how to care for an Orchid Mantis from the perspective of Dougarella herself. The aim is to get people acknowledging that insects aren't creepy crawlies but can be beautiful creatures. I linoprinted each page using specialised and neon inks, and then added in text to make it seem like Dougarella is the one talking to the reader. The most used colour in this book is pink, this is due to Orchid Mantises being naturally pink. Pink is also a colour of natural beauty, playfulness and youth. In this book Dougarella’s food was inspired by baked beans tins, sweet packets and fizzy drink bottles to resemble typical human foods.
Destination: BA (Hons) Graphic Design, Leeds Arts University
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Aaliah Amin
'Cyborg'
Digital concept art
My practice is illustration, character design and concept art. My project is concept art for a dystopian cyberpunk story based on cyborgs. This is inspired by my interpretation of the theme ‘more or less’. Are cyborgs more or less human and what conflicts come with advancements in technology? I really like both robotics and anatomy so this fuelled me to want to explore how I could contrast these two opposing concepts together. My research consisted of a wide range of robotics in the real world, human anatomy, cyberpunk films, cyberpunk fashion and ancient cultures.
Destination: BA (Hons) Comic & Concept Art, Leeds Arts University
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Belle Bonson
'Flutter Away'
'Flutter Away' is a children’s book which aims to comfort children in lockdown. It is aimed at young children aged 5+. The story follows a fairy with broken wings, who meets a butterfly which guides her home. There is symbolism of being lost in this deep, mysterious wood as feeling lonely/isolated during lockdown, with the butterfly becoming a symbol of hope. Her journey shows her tackling these wild areas within the forest, showing the ability to overcome hard times. The broken wings also represent that we cannot live our lives like we used to, and accept this.
Each element is hand-painted and layered on top of one another, which immerses the reader within this magical world. As the character journeys through this handmade forest the sceneries develop and change, becoming brighter and calmer as they escape, symbolising a return to normality.
Destination: BA (Hons) Illustration, Leeds Arts University
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Holly Bridge
'Tea Comic'
A digitally illustrated comic book
The comic is in the style and heavily inspired by the cartoon ‘Avatar the Last Airbender’ and pretty much the whole project was created after I realised I could replicate the style. My themes in the story explore water and family and I have worked within the existing themes and restrictions of the cartoon. The comic is about a failing family tea business and their attempt to find a unique new flavour to attract customers.
Destination: BA (Hons) Comic & Concept Art, Leeds Arts University
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Erin Tallula Carey
'DISRUPTION'
Digital photography printed on oil paint marbled paper with bleach treatment
This triptych is from my book DISRUPTION which seeks to portray an embedded observation of my peer group during the COVID-19 Pandemic.
DISRUPTION is a personal response to the effects the pandemic has had on the lives and social interactions between young adults. Each print has a disrupted surface using a variety of techniques to accentuate the disturbance to youth culture. The subjects of each artwork chose their own local locations near Ilkley, West Yorkshire, their individual attire and once the print was completed, I asked them to suggest a title.
I am exploring how adding or taking away from an image can happen simultaneously, whether it’s the technique and action applied, or the medium and materials used. DISRUPTION has enlightened me to the positive aspects of the outdoors and capturing moments of bliss during darker times.
Destination: BA (Hons) Interior Design, Norwich University of the Arts
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Chara Carrasco
'Gluttony'
Digital piece created with Clip Paint Studio
This piece is about introducing a monster using methods of manga to create suspense for an audience by using differing layers of panels. I was heavily inspired by the works of famous horror manga artist Junji Itou. Learning how to illustrate with close relation to realism was a challenge but re-learning how to use references more effectively with my work has drastically helped reflect upon our reality to help increase a sense of fear for the audience.
This project has helped improve my ability as an artist drastically. I feel that being able to incorporate perspective drawing so effectively has helped me understand how to stage out characters and scenes. In addition, learning to create sequences has also made me more certain about my decision to go into animation and furthering my artist career.
Destination: BA (Hons) Animation, Leeds Arts University
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Bethany Conway
www.bc286710.wixsite.com/my-site
This series of photos portray the bond that can be gained between a mother and child as they spend quality time baking together. I began my project by focusing purely on food photography, later on I got people's hands involved, and then it slowly developed into something with a deeper meaning behind it. The operational context for this project is to inspire mums to involve their young children in baking projects. Get messy and care less - it is all a bit of fun!
Shooting freely and unplanned allowed me to capture candid, care free images that really show the realistic side of baking with a toddler. In order to communicate hectic, yet exciting looking images, I made sure that they were bright and colourful opposed to dark and dull during the editing process. One of the most important things for me was to portray the physical connection between mother and child by showing the difference in the age of their hands. Over the course of this project, I have learnt a lot about what I enjoy shooting as a photographer, and techniques used in the industry that I can utilise the most.
Destination: BA (Hons) Commercial Photography, Plymouth College of Art
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Syd Cumming
'Forest'
The piece of work I have chosen is part of a comic following a character exploring a forest filled with a variety of creatures made of mutated animals.
In this comic I have attempted to explore themes of cosmic horror taking inspiration from Lovecraftian stories, including themes of the unknown and horror revolving around strange happenings, as well as incorporate interesting creature designs throughout. For my main aim, I wanted to make sure I created an intriguing atmosphere in my comic through my color palette, shapes and overall composition.
Destination: Foundation Diploma in Art & Design, Leeds Arts University
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Robin Ferris
'The Music Effects on Mental Health'
Creative writing and infographic
I wanted to create something that will inform the average person about the benefits of music to mental health. Focusing on the extremes of instrumental ambient music as well as heavy metal and sound system culture. I also wanted to educate about music therapy, and how it’s used as a tool in medicine and psychology. The main motif is the image of sound waves, correlating with the genres of music I am talking about. This poster is tying together my passion for music journalism, drawing and spreading awareness about mental health.
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Milly Hall
'Be More Dragon'
'Be More Dragon' is a campaign that encourages both children and adults to reconnect with the natural world and use their imagination. The main goal was to get my audience to feel a sense of nostalgia or childlike wonder by getting them to use their imaginations and feel like they are watching the world from a dragon’s perspective. I feel that most of the world has become disconnected from nature over time, and has forgotten what it was like to see the world as such a magical place that you created as a child. So I wanted to showcase the overlooked beauty of the world you would normally miss unless you look from a new perspective. The goal is to make it feel almost like you yourself have become this creature and get to spend a day in their life, learning once again what it felt like to explore and wonder.
Destination: BA (Hons) Marine and Natural History Photography, Falmouth University
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Brady Hiscock
Photography zine
'The Golden Hour' is a series of photographs capturing natural sunlight and presented in a zine. In this project I photographed light and shadows among the streets of Leeds. My aim for this project was to create calming photographs and present them in a physical form. I wanted to make people view the city with a different eye, looking for details that can disappear by a small shift in the weather. I mainly want the people who view their city as only a workplace to change their perspective and look out for the shadows that can change the look of a building or street.
Destination: Employment in Photography industry
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Tara Hughes
'Celebrating the Female Form'
Chalk drawings on paper
My final piece shows the glamour and beauty of a woman's naked body without objectifying or sexualising them. Throughout history male artists have drawn women in passive and simple poses, weakly lying down. Many times the women will be looking away from the viewer which makes it look like they are being painted non-consensually. However, as a modern female artist, I wanted to show diversity in women in a powerful and uplifting way. I drew women in powerful and confident stances using bursts of colour.
I decided to display my work onto the large pillars similar to the Greek period, when statues of women would commonly be used as columns for temples.
Destination: Foundation Diploma in Art & Design, Leeds Arts University
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Abygail Jones
'Phantasmagoria'
www.abygailjones8.myportfolio.com/home
Phantasmagoria is a surrealist, experimental video about what dreams look like before our brain can organise and coordinate them together. It looks at colour, imagery and sound within dreams and explores juxtapositions between reality and fantasy. My work is surface-level in meaning and serves no purpose but to visualise fantasy and dream-like experiences. As a designer I usually create work about social and humanitarian issues, however recently I have wanted to challenge myself to try new styles and techniques. I believe it is important to keep pushing your practice further and to keep challenging yourself.
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Oliver Matthew Kent
'Build King'
Digital branding design
@okent.designMy project is about a structural architecture business based in Leeds created from scratch, including branding and visual mock ups. Created with the theme more or less, I used this as my starting point and as a backbone throughout my project. I have become interested in branding and inspired by creative direction since starting this project, which has allowed me to understand the creative process in much more detail. I created letters from buildings and architecture around Leeds to capture the characteristics of the brand.
Destination: BA (Hons) Visual Communication, Leeds Arts University
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Mollie King
'Personal Growth'
Drawing, digital editing
My piece is focused around personal growth represented through nature. I started with the idea of cover up tattoos that gradually progressed into looking at patterns and ways to wrap the body in a new design. My focus on patterns in nature led me to think about leaving the old self behind with that previous design, and leaving only the silhouette of the body with its representation of growth in its place.
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Eryn Lambert
'Landscapes of Emotion'
I set myself the theme of the ‘Landscape of Sadness’ and developed my favourite landscape piece to represent the emotions of fear, happiness, and sadness respectively, which ended up with the theme changing more towards the landscapes of emotion. Each piece represents its own emotion and the duality of feelings and how they may appear as a landscape and as a creature.
Destination: BA (Hons) Classical Civilisation, University of Leeds
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Dan Littlewood
'Monochrome'
Comic / concept art
www.monochromecomic.carrd.coI set out to create a project set in a post-apocalyptic and dystopian setting with a mature storyline centring on rebellion. In the story there are two main areas: The Wastelands, a barren landscape with no order and Paradise Hills, a city that promises order and society but is ruled by a dictatorship with strict rules. All the citizens must follow them and they are stripped of any personality. In The Wastelands lives The Rebellion, a group of rebels who want to destroy the dictatorship and save the citizens. Another key concept in the comic is the colour scheme. It starts out in greyscale to show how the protagonist lives a dull and suppressed life and then when he snaps and joins the rebellion, the colour scheme switches to full colour. More art and story details are available on the official website.
Destination: Foundation Diploma in Art & Design, Leeds Arts University
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Yong Loke
'Shadows'
Photography
@yong.lokee / www.yongloke.myportfolio.comShadows are often under-appreciated and my work is to make people more curious and have more admiration for them, whether through photography, illustration or even just perceiving it with our own eyes on a daily basis. Shadows can play an important role in our life to add dimension and meaning.
Shadows play a big part in brightening an individual's mood, as shadows are often used to heighten the depth of an object or subject. Comparing something that is flat or plain to an object or subject with rich depth, we would rather interact with something that has more value or definition. Hence why lack of sunlight could cause a change of aura around us. Without sunlight or shadows there would be less definition in plain sight, resulting in making everything seem duller and more tedious.
Destination: BA (Hons) Graphic Design, Manchester Metropolitan University
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Niomi March
'An Excerpt from ‘Ataxia - The Euphoria Issue'
@niomimarchfashionphoto'Ataxia - The Euphoria Issue' is a zine exploring fashion within the rave scene aiming to induce the experience of euphoria. It takes you through the highs and lows of raves, revolving around eccentric garments and a shared feeling of ecstasy. As a fashion communicator, I strive to create work that explores fashion in innovative and eclectic ways, using concepts with a social conscience in order to keep my creativity relevant. I feel that fashion has so much more of a meaning now in this uncertain world than it ever has.
Destination: BA (Hons) Creative Direction for Fashion, London College of Fashion
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Lilly Meadmore
'How We Like to Live'
www.etsy.com/uk/shop/LMCONSTELLATIONSSHOP
'How We Like to Live' is a boundless book created with the intentions of exploring and explaining the philosophies of minimalism and maximalism. The book shows how closely the two philosophies run with each other and how they quite often cross paths. The colour scheme chosen for the box was a pale blue, this choice was made as the book was created with the idea that it would be a quick and easy pick up read that would be left on people’s coffee tables so the colour scheme had to be able to go with most if not all rooms. The pages can be read in any order, helping towards the feeling that this is a quick and easy read and perfect for busy adults after long days.
Destination: BA (Hons) Illustration, Leeds Arts University
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Joel Moore
'Bunker-5'
'Bunker-5' is a board game that uses concept art to convey the rugged atmosphere of an Apocalyptic Tokyo. It exists as a fun game and a way to present my character and creature designs using game cards. These cards give more context to the characters through a short bio on each card, they also allow me to indicate how powerful an enemy is in relation to another. This adds to the immersion and experience of the game.
The aim of the game is to get rid of a virus that’s been terrorising Tokyo, players must fight off mutated enemies to be the first person to get the cure. The game board depicts Bunker-5 and uses various monochromatic colour schemes allowing players to easily navigate the bunker making each room distinctly different. The story of the world is told through a five-page comic allowing the viewer to be fully immersed. After finalising the digital designs, I made a physical copy of the game as a visualisation and to complete my goal of creating a functional game.
Destination: BA (Hons) Comic & Concept Art, Leeds Arts University
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Kyra Myers
'Colour My World'
'Colour My World' is a "slice of life" comic that focuses mainly on the character of Red, but also his friends and rivals, as he gets to know them as he settles into his new home of Tokyo. In the comic we see the development of Red and his friends develop life time friendships that start in school. This image is a developmental piece that showcases Red as the protagonist and his friends as the secondary main characters. In the image I was experimenting with their heights, and went on to develop their personalities. My aim is to finish Colour My World as a full web comic, which you can see through my Instagram account.
Destination: Freelance Character Designer
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Joab Nicholson
'Resample 1, 2 & 3'
Bitmaps
My work is about using digital tools experimentally to generate pattern and texture. Early on, I became fascinated with the idea of ‘human-algorithmic’ collaboration and the kind of work that sits right between man-made and programmed. I used a systematic approach to find out what using different bitmaps could do for my images and then started using them creatively, taking sections into another design or context, then repeating the process.
The later stages of the brief were spent ‘glitching’ and ‘rephotographing’ (re-sampling) material that I had already made, which resulted in the three designs here. I collected material, made ‘real-time’ changes and took snapshots along the way.
Destination: BA (Hons) Graphic Design at UAL, University of the Arts London, Camberwell College of Arts
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Endurance Nwanze
'The Maze'
This is the design for a board game called ‘The Maze’. The game is played between two players with the use of 11 figurines each and 7 barriers. The aim of the game is to take the ball at your end to the other end of the board, almost like football, before your opponent does so first. The obstacles you will encounter are the other figurines from your opponent, as well as barriers that will block your path. This prototype is made of laser cut wood for a traditional board game feel.
Destination: BA (Hons) Animation, Leeds Arts University
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Evelyn Nwanze
'The Monolith of Truth'
MDF wood model with red gouache"Language is an art, in fact the only art form. Carved, casted, or painted, it leaves the imprint of a true artist, the writer. Words have power, and they carry thoughts, ideas, and advice, they have a power so immense which eyes and hearts can discern." - The alien conlang written on the monolith.
Language and writing are very important skills for the everyday human like you and me, hence the reason why I wondered, if aliens were real, what would their writing system look like? The Monolith of Truth is a representation of what I believe the alien writing system would be like, this is not factual obviously, however in my alternate world aliens believe that language is art and that writing is a superior form that should be worshipped.
Whilst the alien conlang is fictional, it stands to highlight an important lesson: that being the beauty of writing systems, it could be syllabic like ours, or logographic like Chinese writings, yet, they should all be appreciated for by them we can write, communicate, and express ourselves.
Destination: BA (Hons) Animation, Leeds Arts University
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Melody Ong
'Learn 25 Japanese Words'
The book is an illustrated English-Japanese language book targeted at children. It would build an interest in Japanese culture while being educational. The colourful illustrations are attention grabbing and include cultural context such as a traditional Japanese tea ceremony.
Destination: BA (Hons) Illustration, Leeds Arts University
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Finlay Purcell
'What Really Matters?'
Photography/animation
I originally set out to explore the theme of consumerism and how less is more. I wanted initially to convey the negative impact it can have upon people when they are striving for monetary gains and then contrast this with a concept of what really matters.
The majority of my work explores mental health and how to overcome negative influences within society with positive solutions. I decided to explore animation as a tool as I wanted to show the journey of reminding the audience to appreciate the simple things, ultimately leaving them with the quote of “what really matters”.
I am particularly inspired by layering over my photography in which I usually use a film camera, with drawings (where I use a drawing tablet) and shapes.
Destination: Foundation Diploma in Art & Design, Leeds Arts University
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Evie Scott *
'Not Your Fault'
@eviee.designThese are a series of digital posters made to raise awareness about what victim blaming is and how harmful it is for victims of sexual harassment. I chose this topic because I’m very passionate about it and because I believe this behaviour is so sickening yet so normalised to the point where we, especially as women, are taught that harassment that we face is due to our own actions.
Some of the main reactions that I wanted my audience to have was shock and anger at this topic so that I could hopefully encourage them enough to take action themselves. I did this by illustrating real judges who have said outrageous remarks to victims in sexual assault court cases in my first two posters and using my last poster to highlight statistics involving victim blaming. I also included names of organisations that people can visit to gain more insight into the topic.
I think that this project really represents me as a designer in general because I’ve worked with some of my main pillars of practice; social justice, digital art and posters along with the punk inspired style which is a style I really like.
Destination: Foundation Diploma in Art & Design, Leeds Arts University
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Douglas Shaw
'Exposure-Enclosure'
My work is themed around the strangeness and feelings presented by the current pandemic. This piece of work is presenting the emptiness I have felt throughout the pandemic, or how exposed and lonely many people have felt being separated from their families or disconnected from society. The sensation of feeling exposed and yet enclosed has been very prominent over the past year and a half. After multiple lockdowns, restrictions eased and tightened, frustration of being inside has become so overwhelming.
Although being outside we all run the risk of catching the invisible killer, there is no other place I'd rather be. We have all become as vulnerable as the homeless, yet we have a home. We have become disconnected from regular routine or stable relationships. Yet, all we can do is sit, watch and hope for normality to return. My work is made to relate to anyone who has struggled over the pandemic and is trying to show that no one is alone at this odd time.
Destination: Foundation Diploma in Art & Design, Leeds Arts University
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Saturday Simms
'Augmented Angels'
My project 'Augmented Angels' explores how angels would communicate and present themselves to humans in the modern day, through the lenses of horror, phobias and bodily augmentation.
Destination: Foundation Diploma in Art & Design, Leeds Arts University
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Emily Stead
I created a political zine with the goal of reaching individuals who are usually uninspired by the current modern political landscape, to show that there is still always something to be passionate about and to aim for change. The zine contains a handful of articles that I wrote based on my own personal experiences of politics and I aim to distance my writing from the constant formal pieces in the papers. ‘Bla Bla’ is a combination of visual and written journalism that I hope will inspire people to be reintegrated with their roots in politics and everyday life.
Destination: BA (Hons) Graphic and Communication Design, University of Leeds
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Mathilda Stowell
'That's Yesterday'
That’s Yesterday is a graphic zine exploring nostalgia of the early 2000s. Looking into fashion, zodiac signs and the noughties culture, this zine was fully developed on ProCreate. When first developing this project, I wanted to reflect on my own younger years. After looking back, I wanted to reflect upon how we can sometimes view our childhood, tending to only want to remember carefree glossier memories.
Destination: BA (Hons) Illustration, Camberwell College of Art
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Mateusz Szczurek
'Anti-Littering Park Signage'
Screen print and hand painted illustrations
@matty_and_artWhy do people still litter? This is the question I have been asking myself throughout this project. Is it because of a lack of connection to nature? Or is it just laziness? My work is a concept that could be developed into an anti-littering campaign for local parks around West Yorkshire or even nationally. I created different illustrations on top of arrows that can be used together as a set or individually.
The aim is to try and encourage park-goers to notice where their nearest bin is and to make them so obvious that they have no choice but to use them. I visualised encouragement and responsibility through bright, contrasting colours as well as images showing our connection to litter through the use of lines. I used lines so that they symbolise the connection we have to our litter because if we are connected to our litter, we are responsible for it. If realised, these signs can be used at an A2 size and they can hang directly above bins.
Destination: BA (Hons) Graphic and Communication Design, University of Leeds
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Moomin Temple-Smees
'Curious Child' is a series of postcard designs I made to normalise appearance-altering conditions. I wanted to show the humanity of people you might find confusing or frightening. I chose a style referencing vintage illustrations of children since they are iconic and synonymous with picturesque childhood innocence and juxtapose the unusual features of the subjects, mixed with my personal style influenced by comics and manga.
The title 'Curious Child' alludes to the subjects’ curious appearance, the interesting backstories to each condition, and the children’s nature of curiosity. The featured conditions are: Waardenburg syndrome Type 1; polydactyly; harlequin ichthyosis; hypertrichosis; cephalopagus conjoined twins; congenital limb deficiency; vitiligo; albinism. Although not a "condition" per se, hyper melanism is also featured.
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Oliver Thornhill
'Macabre'
I wanted the piece itself to create a baron aesthetic. Filled with hollow and exaggerated expressions, there is a foreboding atmosphere. Almost as if the air is polluted with tainted shrieks piercing your ears. I felt 'macabre' was the best way to sum up my work. It emphasises the quality of having a grim and ghastly presence. It’s all gruesome in nature and exercises the unease we feel when being faced with something so inhumane.
I want to visualise the uncanny. Psychological horror focuses on the mental, emotional and psychological states. I want to use this to evoke disturbance, paranoia, fear and hysteria. The surrealness is not just nightmare-inducing, its nightmarish in a literal way by being surreal, disjointed, dream-like and filled with bizarre imagery, usually saying goodbye to all logic and sanity in the process.
Destination: Foundation Diploma in Art & Design, Leeds Arts University
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Luke Thomas
'Virus'
www.lukethm01.wixsite.com/my-site
My project is the promotion of a fictional short horror film called 'Virus'. Within this project I created movie posters, ads, stickers, but the main component is the short preview of it I made. I personally love the horror genre as it actually gets a reaction from the viewer and is one of the most passionate fan-bases within the film community. I started this project by researching horror and what is effective in horror movies to get that raw reaction (jumpscares, building tension, making atmosphere). I specifically researched the sub-genres of found footage and psychological. The point of this film concept is that this could happen to anybody, the story takes place as a realistic situation in a safe, regular place, such as a living room, thus making the scenario scarier and more relatable to the viewer.
Destination: BA (Hons) Media Production: Film and Television, York St John University
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William Turner-Lewis
'The Girl Who Fell Through the World'
@saibaeternaI have designed the first few pages of a short fairy tale comic, loosely based on the idea of Alice falling through the rabbit hole. The image seen here are two of my character designs used for development in the comic. My comic was roughly based on both Little Red Riding Hood and Alice in Wonderland and this is shown in the character design and ideas shown in the world.
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Levi Walsh
'Exaggerate'
'Exaggerate' is a small collection of digital illustrations that focuses on the life of a 90’s teen, and the exaggeration of fashion and perspective. This project for me was a lot about the personal growth and development of my own speciality, such as creating a unique consistent art style and incorporating elements of character design and storytelling. The intention of this collection is to create a feeling of nostalgia.
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