The BA (Hons) Comic & Concept Art course provides an opportunity to focus on Comic Art & Concept Art as an industry focused specialist discipline. This is a new course for 2018 and offers fantastic opportunities for you to develop into a highly skilled, innovative and specialist creative professional.

You will not only develop your strengths as a commercial illustrator, artist and designer but also learn to build and manage your own professional practice. You will investigate a wide range of applications for sequential illustration, character design, comic strip, concept art and pre-production concept development and visualisation using both traditional and new media to realise your creative ambitions.

With the BA (Hons) Comic & Concept Art course running alongside the well-established BA (Hons) Illustration, BA (Hons) Graphic Design, BA (Hons) Animation and BA (Hons) Creative Advertising courses there are exciting opportunities to collaborate with creatives from other disciplines and with different skills to your own. You will take advantage of our excellent links with professional practitioners and creative industry experts, and on graduation will have the choice of a wide range of career options.

This is an exciting new course with a focus on developing your practical, technical and professional understanding of:

  • Sequential illustration, visual narrative and visual communication for comic strip and comic art
  • Character development for 2D, 3D and 4D production
  • Print-based, online, commercial and independent publishing
  • Pre –production concept visualisation for film production, game design and live performance

Working individually and collaboratively in a studio environment you will have access to excellent facilities including traditional/digital print processes, industry-standard Mac suites loaded with the latest creative software and technical facilities. You will have opportunities to apply your skills across a range of creative applications including concept art, scene design storyboarding, comics, publishing, character design, caricatures and graphic novels. Your learning will have a professional focus through live projects, competition briefs, industrial experience and supported professional research. Over three years you will develop your individual interests in commercial, independent or freelance practice and ambitions within a range of creative careers from self published comics and commercial comic art to concept art for the film and game industries.

We have excellent established industry links for work experience, visiting professionals and studio visits. There are many opportunities for collaboration with other courses, particularly Illustration, Graphic Design, Creative Advertising, Animation and Filmmaking along with professional practitioners and organisations including Thoughtbubble – the leading comic festival in Europe, based in Leeds.

You will be supported in developing your own networking, collaboration and employment opportunities in order to establish a flexible and sustainable career across the creative industries. As well as developing a highly skilled professional practice, you will develop a range of career options and the confidence to make informed decisions about your future as a professional comic artist or concept artist.

* Course starts in 2018 subject to approval

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course details

What You'll Study

Year One - You will explore the fundamental visual skills, principles and processes that underpin comic art and concept visualisation. You’ll develop your practical, theoretical and contextual understanding of the discipline through studio workshops and seminars alongside technical workshops and professional research. There is an on going focus on visual problem solving through experimentation and the practical investigation of traditional and digital processes.

Year Two - You’ll explore a range of approaches to communicating ideas, concepts and narratives through set, series and sequence. You’ll apply your work to industrially relevant contexts and products while studying the theory and processes behind your practice. You’ll also learn essential business skills and develop a professional understanding of the careers available as a comic and/or concept artist.

Year Three - You’ll focus on your own ambitions and your industry-related skills for becoming a professional commercial artist. You’ll negotiate your own creative content—including competitions, live briefs, studio visits, industrial research and experience, building a portfolio that reflects your individual professional practice and career ambitions. You could collaborate with other students, learning to respond to the demands of the creative industries.

Work Experience

Alongside your core study you will be supported in negotiating your own work experience, industrial research and studio visits to suit your particular interests or specialisms, which will enhance your overall understanding of the creative industries.

Destination Careers

Graduates will be prepared for employment across a range of roles within the creative industries including:

  • Commercial / independent / freelance comic artist (print & digital distribution)
  • Character illustrator for publishing, editorial and general illustration
  • Character designer for comic, film or animation
  • Storyboard artist for film, animation, TV or game production
  • Concept artist for film, animation, TV or game production
  • Pre-production artists for film, animation, TV or game production

Entry Requirements

We’re looking for students with the best potential to succeed - irrespective of their background. That’s why we welcome a wide range of qualifications and experience.

Click here to view our entry requirements

Portfolio Guide

A well-considered portfolio says a lot about an applicant and their work. Our guidance is not meant to limit your creative statement. In general terms, however, we would expect to see examples of the following:

  • A range of approaches to drawing and image making exploring a breadth of media

  • Evidence of drawing from both observation (eg. life drawing or still life) and the imagination would be desirable
  • Sketchbooks, notebooks and development sheets demonstrating the visual development of ideas and concepts

  • Examples of design/idea development/visual storytelling which may include character/creature/environment development, sequential drawing, pre-production or 3D concepting

  • Critical journals, notebooks, essay or blogs etc. demonstrating an interest in narrative, drawing, image making and contemporary comic and concept art

If you have digital media (eg. a digital portfolio, 3D models or 360-degree paintings) to show, please be prepared to provide an Apple Mac compatible copy of them on a disc which must be left with programme staff.

At this stage in your education we are much more interested in ideas development, work in progress and drawing skills rather than completed polished projects. As a rough guide, we would expect to see at interview around a dozen pieces of work supported by sketchbooks/notebooks and development sheets where appropriate.

We also run a range of daytime and evening portfolio development courses specialising in preparation for further and higher art and design education. For more information on current courses please click here.

Interview Guide

When you arrive at reception you will be met by a member of the programme team who will take you to the studio where you will leave your portfolio.

You will be shown around the department and have the opportunity to ask questions. You will then be given a brief exercise (it is not a test) that you can do in the library or café.

Whilst you have been doing this the programme staff will have been looking at your work. You will be interviewed by one member of the programme team.

Since we book in several students in one half day session, you should be prepared to be in the University for up to three hours. If you have had to travel long distances and have a train pre-booked, please let us know in advance and we will try to arrange the timing of your interview so you can get away in time.

Criteria

This is identified from one or more of the following:

Good use of drawing, image making and visual skills to inform the development work.

  • Portfolio
  • Sketchbooks
  • Development sheets
  • Samples of work

The ability to generate, explore and develop a range of creative ideas and visual narratives involving character/creature/environment development, sequential drawing, pre-production and/or 3D concepting.

  • Portfolio
  • Sketchbooks
  • Development sheets
  • Samples of work

Skills and inventiveness in the use of a variety of traditional and/or digital media and techniques appropriate to comic and concept art.

  • Portfolio
  • Sketchbooks
  • Development sheets
  • Samples of work

An awareness of the concerns, trends, and contexts of contemporary comic and concept art and visual culture.

  • Portfolio
  • Sketchbooks
  • Samples of work
  • Personal statement
  • Interview

An active interest in the subject and ambition to succeed.

  • Portfolio
  • Sketchbooks
  • Samples of work
  • Personal statement
  • Interview

Contact Hours & Teaching/Learning Methods

Undergraduate degree programmes at Leeds Arts University are delivered and supported through a range of teaching and learning strategies. Programmes are made up of modules, these are elements of study that are taught and assessed separately. Each module carries a clearly identified credit value, the accumulation of which will allow you to progress to the next level of the programme. 100 hours of learning are expected for every ten credits of the programme. Each level (year) of the programme is made up of 120 credits and therefore requires 1200 hours of learning. This equates to 40 hours of study per week throughout the academic year.

For every 100 hours of learning, approximately 25 hours are delivered as taught or supported sessions and remaining hours are allocated for studio/workshop access and independent learning. Individual programmes have their own learning cultures based on their specific use of the teaching and learning methods listed here. These methods feature differently depending on the programme, level, aims of module, content of the sessions and progress through an academic year.

For further information see our Undergraduate teaching & learning at Leeds Arts University document.

Tuition Fees and Other Costs

Terms & Conditions

Our Terms & Conditions are here.

International Opportunities / Visiting and exchange students

We are delighted to welcome undergraduate visiting and exchange students from Europe and around the world who would like to spend a semester or a full academic year taking credits from our exciting range of courses. You will be fully integrated into the academic and social life of the University during a period of full-time supervised study and your credits transferred back to your home institution.

You can join us through programmes such as Erasmus+, individual university partnerships or as an independent applicant. Please see here for more information and how to apply.

Leeds Arts University students interested in spending some time overseas can find information on the international opportunities available during your course here.

Questions? Contact international@leeds-art.ac.uk

Duration
3 Years
Study Mode
Full Time
Institution Name
Leeds Arts University
Institution Code
L28
UCAS Code
W223
Awarded by
Leeds Arts University

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